Strategy guides

Sharper reasoning, faster solves

Short, opinionated tips from solvers who routinely top the leaderboard. Hover the grids — they subtly respond so the page feels a little playable.

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Opening moves

Anchor the corners first

Corner clues have the fewest valid rectangles. Locking a corner early prunes the board for every neighbour — you rarely need a redraw.

Start where the grid gives you the tightest box — usually a corner 2×2 or edge strip.

Tall 4
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Wide 4
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Geometry sense

Read flexible clues twice

Flexible means “tall rectangle or wide rectangle,” not an L-shape. Hover the cards below: same clue — two legal orientations until neighbours force one.

Peek at bordering clues — the orientation that steals fewer of their rectangles wins.

6
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Counting

Count once, draw once

A tagged “6” on a wide clue is factor math: valid placements are rectangles where width exceeds height — often 3×2 or 6×1, rarely anything else once the perimeter is scanned.

3×2 wide region: six cells, clue sits inside the patch — same idea on the full board at scale.

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Pattern recall

Tight grids reward symmetry

On larger boards, designers often balance mass from corner to corner. Spotting a 2×2 in one corner can shortcut the opposite quadrant before you read every clue twice.

Mirrored corners on a 6×6 — sketch the opposite patch early and adjust when a neighbour says no.

More guides coming with the next update — including chapter-specific tactics for level mode.